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Development

Dev-Logs & preview

Here you can find current development progress, upcoming features and behind-the-scenes insights into BrickHub.

Project status: ActiveLast update: July 2026
Development progress
The following values show the current internal development status of individual BrickHub systems. These are estimates and may change during development.
Launcher98%
Backend85%
Build Mode85%
Play Browser75%
Game Modes35%
Combat20%
Steam Release65%
Latest Dev-Logs
July 2026
Website, privacy policy and legal pages updated
The website texts, imprint and privacy policy were updated to better match the current BrickHub project state, including launcher, account, Steam linking, friends, chat, presence and map data.
July 2026
Play Room Create stabilized
Play Room Create was stabilized further. Room settings, selected maps and mode data are prepared more cleanly for the next multiplayer tests.
July 2026
Join, loading and spawn behavior improved
Joining sessions was improved so players are no longer spawned into unfinished worlds. Loading flow and spawn timing now better match map synchronization.
June 2026
Build objects, interaction and decoration assets expanded
More prefab-based build objects, interactable objects and decoration assets were prepared. The asset target remains simple, readable and optimized for game use.
May 2026
Play Room System & Map Browser expanded
The Play Map Manager was integrated. Maps can now be selected through a dedicated overview, with creator display, selection markers and dynamic filters by supported modes.
May 2026
Game mode validation for created maps
Maps now automatically check which game modes are supported. Team Battle is unlocked through complete red and blue spawns, Free Battle through complete green spawns.
May 2026
Team spawn system completed
Team spawn points for blue, red and green were integrated as placeable build objects with limits, visual feedback, chat messages, save/load support and automatic map evaluation.
April 2026
Build Mode: saving, loading and multiplayer sync stabilized
Build Mode was significantly expanded. Players can create maps, place and remove blocks, save changes and use loaded maps in multiplayer with synchronization.
April 2026
Energy and charging station system in Build Mode
The battery system was connected with a charging station. Batteries can be inserted, charged and managed through a dedicated UI.
April 2026
Join and loading system improved
Joining running Build sessions was reworked. Clients load the current map state in a controlled way while a loading overlay covers the transition.
January 4, 2026
Multiplayer foundation and network setup prepared
The basic multiplayer architecture was prepared with a dedicated server model and clear separation between client, master API and game server.
January 3, 2026
Presence and friends system completed on backend
Online status is handled server-side through heartbeat and token authentication. Friend requests, accepting requests and friends list retrieval are functional.
November 27, 2025
Launcher Beta 0.1.0 released internally
The BrickHub Launcher became functional with login, token management, automatic download, update checks, repair function and direct game launch.
November 25, 2025
Website and API connection active
The BrickHub website went online and was connected to the backend. HTTPS redirect, support email and version checks were set up.
November 24, 2025
Block system and texture styles implemented
The first blocks became functional in the editor. Two styles were defined: Classic and Realistic. All textures use a visible border for clear block boundaries.
November 20, 2025
Game foundation in Unity
The Unity project was set up with login scene, canvas layout, TMP input fields, button logic and launcher-matched colors.
November 17, 2025
Project setup completed
Backend, website, launcher and game were technically connected. The Debian 12 server structure with NGINX proxy and MariaDB was set up.