October 6, 2026
Post-match system and scoreboard expanded
The flow after a match was simplified around a clear return-to-lobby experience. The post-match scoreboard is being prepared for up to 16 players, with winners and losers visually separated. Redundant actions such as Continue and Play Again were removed in favor of a single Back to Lobby flow.
October 5, 2026
Weapon audio and sniper UI reworked
New AK and sniper sounds were created and prepared for Unity. Shot, reload and empty sounds were adjusted for volume, noise and impact. The sniper scope was also refined as a transparent 1920×1080 UI element with cleaner in-game alignment.
October 2026
Build hotbar and block handling improved
The 10-slot hotbar was further stabilized. Empty slots now hide their icons correctly, slot numbers remain visible, and block assignment, clearing and mouse-wheel selection were standardized. Additional raycast and selection issues in Build Mode were also reduced.
October 2026
Build menu and Decorations section corrected
Scrolling behavior in the Decorations section was revised so larger block lists remain accessible. Block categorization is also being reviewed so normal building blocks such as glass do not incorrectly count against the decoration limit.
September 2026
Lobby, Waiting Room and match UI expanded
The lobby and Waiting Room were further prepared for 8-vs-8 team matches and Free Battle with up to 16 players. Room Settings, Invite Players, Start Match, room-code functions and additional BrickHub interface icons were developed in a consistent visual style.
September 2026
Health, armor and match interfaces standardized
The HUD foundation was set to 100 Health and 100 Armor. Frames, number fields and match elements now follow a more consistent BrickHub UI direction and are being prepared for later player-state systems.
July 2026
Website & privacy pages updated
The legal and information pages were updated to better reflect the current BrickHub project state, including website, launcher, account, Steam linking, friends, chat, presence and map data processing.
July 2026
Play Room Create and join flow improved
Room creation, loading screens, map preparation and spawn timing were improved so players enter sessions only after the required world data is available.
June 2026
Build objects and interaction systems expanded
More functional build objects, interactable objects and decoration assets were prepared for the map editor and future play modes.
May 2026
Play Room System & Map Browser expanded
The Play Map Manager was integrated. Maps can now be selected through a dedicated overview with creator display, selection states and dynamic filtering by supported game modes.
May 2026
Game mode validation for custom maps
Maps now automatically check which game modes are supported. Team Battle is unlocked through complete red and blue team spawns, while Free Battle is unlocked through complete green spawns.
April 2026
Build Mode significantly expanded
Saving, loading, multiplayer synchronization and snapshot-based joining were improved to create a more stable foundation for custom maps.